Collisions, Collisions, Collisions
Game development and design is fun until you need to deal with collisions. The problem I faced was using sphere colliders on hands and feet of the character to apply damage to the enemy. The idea in order for the enemy not to die just standing next to me was turn off collision when I'm not attacking, and turn it on when I am. The collision doesn't seem to turn off though how I expect it too. Calling for the collision to turn off based off of my input using a bool for attacking/not attacking makes sense, but not getting the results I would imagine. I was able to find a slight work around with adjusting the capsule collision presets but it still isn't right. A custom collision profile is the way to go about this I believe. That way I can specify exactly what objects can interact with each other.
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CrumBrawler
CrumBrawler is an exciting 2.5D side-scrolling Beat Em Up.
Status | In development |
Authors | Game Genies, Dukiie, Jsmic0928 |
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