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CrumBrawler
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Devlog
Story Time
March 01, 2024
by
Dukiie
The Problem: Up to this point in the development process, the Story element has been completely left out. When pitching the game I thought of a scenario and a backstory that would work and leave us wi...
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But....We Have Too Many Buttons
March 01, 2024
by
Jsmic0928
The Problem Do what you love and you'll never work a day in your life. UI/UX is work to me. UI/UX with a mobile game is even worse as I have to fill my screen space with buttons. Phone screens are a l...
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Anti-Optimization
February 24, 2024
by
Dukiie
The Problem: The main issue that cost me a large amount of time this week had to do with the way visual studio and Unreal optimize things during compile. In the process of coding the enemy ai state I...
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So Much Room To Move.... So Much Room to Miss
February 24, 2024
by
Jsmic0928
The Problem 2.5d'ish Beat 'em Up games have different styles and different approaches to what is 2 dimensional, and what is 3 dimensional. Our controls, we decided for the 3D approach with 360 degree...
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Getting Started : To Code or not to Code
February 17, 2024
by
Dukiie
The Problem: This week the focus was to start migrating our prototype to full c++. What I figured would be a somewhat slow but tedious task, quickly became a long struggle of what seemed to be nothing...
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New Phone, New Problems
February 17, 2024
by
Jsmic0928
The Problem This last week I upgraded my phone to a galaxy 24. Wasn't by choice, I broke my old one from dropping it and breaking the screen. With the new phone, I transfered all my data/contacts. Upo...
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Arnn Powell - Unreal Saving
February 10, 2024
by
Dukiie
The Problem: While implementing the system to lock and unlock characters, buy them in the store menu, my save file was being overwritten with a fresh save for some items. I must admit I do not have a...
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doesComboSystemHaveTooManyBools = True
February 10, 2024
by
Jsmic0928
THE PROBLEM In my head, using booleans for a combo system seemed straight forward. isPunching, false? Then canPunch, true. Was simple until I realized I had to track more and more with each combo'd at...
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Arnn Powell Devlog 2 - Progression Lost
February 02, 2024
by
Dukiie
PROBLEM: I worked on the character progression system this week which is in charge of saving different levels for each playable character in the game. Was quickly able to create a CharacterRoster comp...
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Collisions, Collisions, Collisions
February 01, 2024
by
Jsmic0928
Game development and design is fun until you need to deal with collisions. The problem I faced was using sphere colliders on hands and feet of the character to apply damage to the enemy. The idea in o...
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Combo System Animation Issues
January 27, 2024
by
Jsmic0928
The Problem I'm currently facing a challenging issue in Unreal Engine 5 while trying to implement a combo system for my animations. The core problem revolves around accurately tracking the state of at...
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Systems Build Video Week 3
January 27, 2024
by
Dukiie
This is the Systems Build for Week 3. Starting to look like the design document we created with some UI and simple player actions...
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Arnn Powell Devlog - Character Select Implementation
January 27, 2024
by
Dukiie
PROBLEM: Today I setup the character select screen. Since this is a temporary setup getting the correct mesh to load into the level it took a little while longer to accomplish. The first plan was to c...
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Setup Build Gameplay Video 1
January 20, 2024
by
Dukiie
Jestin shows the very first build with the character movement, animations, audio, and a temporary main menu. Running on pc and Android devices...
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Jestin McMahon First Post
January 20, 2024
by
Jsmic0928
My name is Jestin McMahon. Over the next four months, I plan on working with my teammate (Arnn Powell) on our Mobile 2.5D Sidescroller Beat 'em up game. Some short-term goals of mine is to log often t...
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Arnn Powell First Post
January 20, 2024
by
Dukiie
My name is Arnn Powell and together with my teammate Jestin McMahon we will be building a 2.5D Beat Em Up. Over the next four months I look forward to sharing our progress as we build CrumBrawlers and...
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